Russell Shaw is a specialist in mobile computing, telephony, networking and covers these fields regularly for numerous print and online publications. Russ writes the popular IP Telephony blog on ZDNet and contributes regularly to The Industry Standard blog as well. Author of seven books, Russ' latest book is Wireless Networking Made Easy.
John Yunker is president of Byte Level Research. He closely tracks emerging wireless technologies and their impact on consumers and carriers alike. Over the years he has written a number of major reports on technologies such as Wi-Fi, WiMAX and cellular technologies.
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This news blurb, by way of Fierce Wireless, claims that the Nintendo handheld gaming device due out later this year will include a headset that supports VoIP over Wi-Fi.
The technology behind Wi-Fi VoIP is plenty interesting, but for the consumer, Wi-Fi VoIP can simply be a lot of fun. Let's start with Wi-Fi. I love to watch the face of people when they first try Wi-Fi. They typically laugh at first, because Wi-Fi seems like magic. Add VoIP to the mix and even more applications can be supported, which translates into more enjoyment for the consumer, young or old. Game makers are wise to pursue Wi-Fi because they're in the fun business. Of course, if they succeed with Wi-Fi VoIP they'll also find themselves in the voice business, making the lives of telecoms executives possibly a bit less fun.