Home > Total Experience

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!

    Check out IdeaFlow by Renee Hopkins Callahan for the latest on innovation trends and practices. On her radar screen: the creativity of bipolar children, Democrats' call for an "Innovation Agenda", grocery store innovations, creating a culture of business experimentation, and more.



    RECENT ENTRIES
    Back to Experience. Back to the Life.

    More Amazon Kindle

    Getting Twitterpated

    Making Lemonade

    Amazon Kindle: Video Review

    Davos 2008: Collaborative Innovation at the Global Country Club

    Designing Today for a Very Different Tomorrow: Suggestions for the coming Age of Austerity

    Designing Today for a Very Different Tomorrow: The coming Age of Austeriy

    Amazon Kindle: A New Experience Channel

    Shine Doesn't Matter

    RECENT COMMENTS [xml]
    › Julie on
    Avenu makes for a really BAD customer experience at Albertsons Market

    › Jeremy on
    Avenu makes for a really BAD customer experience at Albertsons Market

    › Nikki on
    Avenu makes for a really BAD customer experience at Albertsons Market

    › Rick on
    David Armano's “Experience Map”

    › Cheryl Beckham on
    Avenu makes for a really BAD customer experience at Albertsons Market

    › Raymond Whiteside on
    Avenu makes for a really BAD customer experience at Albertsons Market

    Recent Trackbacks
    › Putting people first:
    Bob Jacobson reviews “Authenticity” by Gilmore and Pine

    › tuning slide:
    Composing experiences

    › Putting people first:
    Bob Jacobson sees DUX 2007 conference as fundamentally off the mark

    › Putting people first:
    Bob Jacobson on ‘composing for experience’

    › iRise Blog:
    Are You A Design Thinker?

    › Putting people first:
    Book: Everyday Engineering, by Andrew Burroughs, IDEO


    CATEGORIES
    ARCHIVES



    Subscribe with Bloglines
    Just Released the 2008 Tribalization of Business study - an in-depth look at how 140+ organizations are managing and measuring online communities


    Total Experience

    December 13, 2004
    Revenge of the Mummy: "The World's First Psychological Thrill Ride"Email This EntryPrint This Entry
    Posted by Bob Jacobson

    mummy.jpg
    mummybody.jpgDesign News features a nice article describing the new Universal Studios theme park experience, "Revenge of the Mummy":

    From the earliest planning meetings for the Revenge of the Mummy ride, Universal Studios was striving to create a "category buster." But there are limits on the absolute velocity, acceleration, and forces, as well as the number of axes of motion, one can safely subject the human body to. So the designers began to think about taking a completely different approach to creating an unprecedented ride experience: They began thinking about developing a dark ride that would blend elements of Hollywood special effects, animatronics, and advanced ride technology.

    The result: The "world's first psychological thrill ride," inspired by Universal Studios' hugely successful Mummy movies. Traveling back in time 4,000 years, it plunges unwitting riders into a harrowing journey through ancient Egypt and a confrontation with an animatronic version of the mummy Imhotep, notorious Keeper of the Dead. Along the way, guests are catapulted into darknessfirst shooting 45 ft uphill in 1.5 sec then plunging down below ground level. In all, they will experience seven, near-0G moments, and whiz through several high-speed, 80-degree turns. "The goal of the ride was to make it as fun and thrilling as possible while still maintaining the target family demographic," says Mike Hightower, senior VP and the lead engineer on the project.

    The article offers a thorough romp, well illustrated, through the mechanics and electronics that went into the ride, as well as describing how the experience of the ride evolved from concept to actual implementation. "Mummy" is a reminder that no matter how good digital technology gets, analog -- here expressed as real objects that move, including the audience -- remains essential to conveying intense experience.


    Having read the reviews, I wonder about the wisdom and overall ROI of developing for 10 years a thrill ride that lasts for only four minutes. Hardly time to get your hair standing on end. But the reviews also reveal an affection for this ride. Here's the link to the Official Revenge of the Mummy Website. That's show biz circa 2004.




    COMMENTS

    There are no comments posted yet for this entry.


    TRACKBACKS
    TrackBack URL: http://www.corante.com/cgi-bin/mt/mt-tb.cgi/7568




    POST A COMMENT
    Name:

    Email:

    URL:

    Comments:

    Remember personal info?



    EMAIL THIS ENTRY TO A FRIEND
    Email this entry to:

    Your email address:

    Message (optional):




    RELATED ENTRIES