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TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

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    Total Experience

    February 07, 2005
    Don't flush, SwashEmail This EntryPrint This Entry
    Posted by Steve Portigal

    intro-heat.gif Brondell takes on a formidable design-and-marketing challenge - getting Americans to change their product interactions in the bathroom.

    You walk into your bathroom and sit down on your Swash contoured and comfortably heated toilet seat. When finished, you simply press a button for a posterior or feminine wash and you are met with a warm, aerated water spray. You can dry yourself with the warm air dryer or pat-dry with a small amount of toilet paper. You leave your bathroom shower-fresh as the gentle-closing lid slowly lowers behind you. Swash-like products are providing over 20 million men, women, and children around the world a healthier, more hygienic lifestyle. The bidet is recognized for its superior cleansing qualities accomplished by using water rather than irritating, ineffective dry toilet paper.
    intro-close.gif

    No doubt it's comfortable, perhaps pleasurable, more hygienic and whatever other benefits you can imagine. And hey, the Japanese all use it (or a similar product). But something is badly missing in order to get this marketplace to use it. As their CEO says ''Once someone experiences one of our warm toilet seats and the warm-water bidet, there's no going back to the cold porcelain toilet." (article here)

    There's nothing in their product or their website that begins to address the challenge of creating a new use model for a private, semi-shameful habitual activity that we can't even talk about. A PR foray gets them exposure today, but what will we see from them in 2 months or 6 months?
    intro-install.gif
    If this was every other blog that touches on marketing or advertising, you'd see my list of recommendations for Blondell. But please, isn't that a bit silly? I can see the challenges they have, but without understanding their company, and most importantly, the perceptions of their target customers (not my personal opinions) around the barriers to adoption, it's ridiculous to offer advice. Except to learn about the customers and find ways to reframe the offering to induce a change of behavior. Abstract as anything, I guess.

    Any readers have any ideas, in the spirit of brainstorming, not expertise?


    Category: Commentary


    COMMENTS
    Steve Portigal on February 9, 2005 08:32 AM writes...

    Okay, I'll throw one or two out to see if we might get some brainstorming started.

    Create opportunities to try the "new" way of using the toilet. Isn't that standard practice for consumer products? "Heavy sampling" was the phrase I saw used in a Stuart Elliott email column yesterday about a new gravy that goes on top of pet food (yeah, I know). Give it away, give people a chance to try it so they can understand the experience.

    I'd suggest that the Swash people set up shop (if you will) at a summer concert tour - if there was a Lollapalooza-like thing that would be perfect. Don't heavily promote it, allow people to use the toilets as they traditionally do, but provide the new lids with some minimal instruction or motivational posters. Catch people in a "fun" situation when they might be willing to try something different - maybe there's some drinking going on and inhibitions are down. Maybe the conviviality will allow people to talk about it - you want someone to say "Hey, I didn't use toilet paper to wipe!" to another. Will the women's bathroom provide more opportunity for dialog?

    Set up free public toilets in Times Square or another tourist center - get people when they are in need of a bathroom and in an adventurous point and give them the opportunity to do something new. Go easy on the branding, give them some...privacy...if you will in making their choice to do something new.

    The device of course won't survive the rigors of public use, but that's not the point. Put the labor in to keep 'em working and clean and replaced, and get people trying it and find a way to get them talking about it.

    Permalink to Comment
    Dale on February 9, 2005 11:03 AM writes...

    Just brainstorming, not informed idea but if you could prove a significant hygeine and wellness benefit, maybe it could be sold to institutions to roll-out across the country. Grade schools would be an ideal way to train your future market.

    Building from that, what about targeting nurses and doctors to persuade them to adopt this new improved hygeine product. Nursing homes, home care proffesionals for handicapped and the elderly.

    Permalink to Comment
    Steve Portigal on February 9, 2005 02:53 PM writes...

    Would you make any changes to the product to make it look "hygienic"? I suspect that the medical-supply-house aesthetic isn't exactly desirable.

    I had thought about schools as well - but not with the same emphasis you suggest. That's interesting - create a cultural story of protection that necessitates this.

    I hadn't even thought of that - I was thinking about the comfort or something - but jeez - you could do some pretty nasty fear-sell stuff. A few years ago there was some ad for hand-sanitation that had a shot of the bathroom that showed in one end the toilet and the toothbrush in the other. It gave you the "ick" reaction - this can't be good for us!

    I wonder for those that don't wash their hands - if this is something that makes it less necessary. "Hands free" - it's healthier for you since you don't touch anything germy, and hey, it's healthier for the rest of us because other people don't wash their hands anyway...

    Permalink to Comment


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