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TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

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CORANTE BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
( Archive | Contact Bob )
CORANTE PAULA THORNTON says, "Understanding human behavior and designing interactions for human expectations are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a Œnice to have‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
( Archive | Contact Paula ) >
EXPERIENCE DESIGN:
THE METAVERSE....

CALENDAR OF EXPERIENCE DESIGN EVENTS
(Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

Experience Design Websites
Core 77 Website & Forum
Business Week|Innovate
InfoD: Understsanding by Design
The Wayfinding Place
Wayfinding Focus
Design Addict
L-ARCH (Landscape Architecture Mailing List)
DUX 2007 Conference
NetDiver.Net
DesignBoom
Digital Thread
Archinect
Enmeshed, Digital Arts & New Media
Ludology (Game Playing Theory)
Captology, Persuasive Computing
Space and Culture
Raskin Center for Humane Interfaces
timet (acoustical design)
Steve Portigal, Ethnographer
Jane McGonigal's Avant Game
Ted Wells' living : simple
PingMag (Japan)

Experience Design Blogs
Adam Greenfield's Speedbird
Experience Designer Network (Brian Alger)
SmartSpace: Annotated Environments (Scott Smith)
Don Norman
Doors of Perception (John Thackara)
Karl Long's Experience Curve
Work•Play•Experience (Adam Lawrence)
The David Report (David Carlson)
Design & Emotion (Marco van Hout)
Museum 2.0 (Nina Simon)
B J Fogg
Lorenzo Brusci (acoustics)
Cool Town Studios
FutureLab
Steve Portigal
Debbie Millman
MIT Culture Convergence Consortium
Luke Wroblewski, Functioning Form|Interface Design
Adam Richardson
Putting People First (Paul Vanderbeeken/Experientia
Laws of Simplicity (John Maeda)
Challis Hodge's UX Blog
Anne Galloways's Purse Lips Square Jaw
Bruno Giussani's Lunch over IP
Jane McGonigal's Avant-Game The Future of Work

Experience Design Podcasts
Ted Wells' living : simple Podcast
Design Matters Podcast, Debbie Millman
Icon-o-Cast Podcast, Lunar Design

Experience Design Firms and ED-Oriented Manufacturers
Barry Howard Limited
Hilary Cottam
LRA Worldwide, Inc.
BRC Imagination Arts
Stone Mantel
Experientia s.r.l
Nokia
Herman Miller
Steelcase
IDEO
Cooper Interactive Design
Gensler
Doblin Group
Fitch
Fit Associates
Jump
Strategic Horizons LLC (Joe Pine & Jim Gilmore)
Cheskin Fresh Perspectives

Education and Advocacy
Centre for Design Research, Northumbria University (UK)
Center for Design Research, Stanford University
International Institute of Information Design (IIID)
Design Management Institute
AIGA DUX
Interaction Institute IVREA
Design Research Institute (UK)
UC Berkeley Center for Environmental Design Research
History of Consciousness, UCSC
Design News Magazine
Society for Environmental Graphic Design (SEGD)
Design Museum London
Center for Sustainable Design
Horizon Zero, Digital Arts+Culture in Canada
Design Council UK
First Monday

Total Experience on Technorati
Technorati Profile

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Total Experience

November 17, 2004
Cornerstone Festival of Gardens in SonomaEmail This EntryPrint This Entry
Posted by Steve Portigal

Last weekend we visisted Cornerstone Festival of Gardens in Sonoma (part of the wine country, just north of San Francisco). For an admission charge of $9.00, visitors can explore a fascinating range of garden/art exhibit/environment/installations created by landscape architects, design firms, artists, and more.

It's not quite like visiting purty gardens somewhere, nor walking through a gallery or a museum. The installations engage many of the senses in some interesting and powerful ways.

"Break out" is a maze of screen doors in a "room" of hay bales, while Johnny Cash music plays on several speakers (out of sync) - you get the slamming screen doors, tinny music and smell of hay.

"The Lullalby Garden" looks like sand dunes in the distance, playing an interesting game of scale, and as you take your shoes off and stroll on the small hills (covered in many mats of plastic fiber woven by Vietnamese villagers) you may feel as a giant. The visual expectation of texture and scale is confounded by the experience, and the detailed story of handicrafts from far-off lands are jumbled together to create a whole new story.

"Daisy Border" is simply a series of fields of blowing flower pinwheels.

Daisy Border



"Rise" is a corrugated metal sewage tube that separates two zones with contrasting foliage on either side, and as you walk through the tube you experience the world you left behind, and the world ahead of you through the portal of the end of the tube, while sound folds in around you.

Rise




Rise





"Changing Rooms" is a winding path to a curtain covered round space. Along the way are stations where you can use a Sharpie to write a wish on a translucent disc, but it's not until you enter the inner "room" that you understand what the wishes are for - a changing scuplture built from the words and wishes of visitors.

Changing Rooms




Changing Rooms







Changing Rooms







Changing Rooms




Changing Rooms






"Earth Walk" is an incredibly simple concept - a wedge cut into the ground, creating two ramps on either side on which you can descend about 8 feet below ground level. Surrounded by haybales, you feel even deeper. As you walk down the ramp the environmental sound gradually recedes until you feel a moist hush. At the bottom, then is a contemplative water garden.

Earth Walk



"Eucalyptus Soliloquy" takes tree leaves and attaches them with various densities to metal mesh walls, creating different spaces that let pass through in different ways, with the visual texture of the drying leaves behind mesh adding another layer.

Eucalyptus Soliloquy



"A Small Tribute to Migrant Workers" tells a story in literal and symbolic ways - one part of the display dangles printed profiles of immigrants who have come to the US to work, their financial situation, their history, their families and more, putting faces and names to a complex social issue. Elsewhere in the garden you can do some gardening, tending to plants with tools provideded, or briefly recreate a symbolic border crossing across shards of broken plant pots.

A Small Tribute to Migrant Workers



"Blue Tree" is the most iconic of the Cornerstone Gardens - a (dying?) tree is completed covered with plastic blue ornaments - the effect is fantastic, your eye sees a real tree, but almost none of the texture of a real tree is visible, so your brain questions the legitimacy of what you're seeing. A range of perspectives gives many different takes on the tree, from being in a surrealistic painting to playing with a giant molecular modelling kit.

Blue Tree




Blue Tree



It's worth checking out if you are in the area. These are all sensory experiences, and words/photos (click to enlarge, by the way) certainly don't do it justice.




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Cornerstone Festival of Gardens from we make money not art
The Cornerstone Festival of Gardens, near Sonoma (North of San Francisco), showcases the talents of landscape designers. This gallery-style garden with walk-through installations by artists from all around the world, is made of a series of gardens that... [Read More]

Tracked on November 20, 2004 12:21 AM




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