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Corante Blogs examine, through the eyes of leading observers, analysts, thinkers, and doers, critical themes and memes in technology, business, law, science, and culture.

The Press Will Be Outsourced Before Stopped

Vin Crosbie, on the challenges, financial and otherwise, that newspaper publishers are facing: "The real problem, Mr. Newspaperman, isn't that your content isn't online or isn't online with multimedia. It's your content. Specifically, it's what you report, which stories you publish, and how you publish them to people, who, by the way, have very different individual interests. The problem is the content you're giving them, stupid; not the platform its on."
by Vin Crosbie in Rebuilding Media

Travels In Numerica Deserta

There's a problem in the drug industry that people have recognized for some years, but we're not that much closer to dealing with it than we were then. We keep coming up with these technologies and techniques which seem as if they might be able to help us with some of our nastiest problems - I'm talking about genomics in all its guises, and metabolic profiling, and naturally the various high-throughput screening platforms, and others. But whether these are helping or not (and opinions sure do vary), one thing that they all have in common is that they generate enormous heaps of data.
by Derek Lowe in In the Pipeline

Disrobing the Emperor: The online “user experience” isn't much of one

Now that the Web labor market is saturated and Web design a static profession, it's not surprising that 'user experience' designers and researchers who've spent their careers online are looking for new worlds to conquer. Some are returning to the “old media” as directors and producers. More are now doing offline consulting (service experience design, social policy design, exhibition design, and so on) under the 'user experience' aegis. They argue that the lessons they've learned on the Web can be applied to phenomena in the physical and social worlds. But there are enormous differences...
by Bob Jacobson in Total Experience

Second Life: What are the real numbers?

Clay Shirky, in deconstructing Second Life hype: "Second Life is heading towards two million users. Except it isn’t, really... I suspect Second Life is largely a 'Try Me' virus, where reports of a strange and wonderful new thing draw the masses to log in and try it, but whose ability to retain anything but a fraction of those users is limited. The pattern of a Try Me virus is a rapid spread of first time users, most of whom drop out quickly, with most of the dropouts becoming immune to later use."
by Clay Shirky in Many-to-Many

The democratisation of everything

Over the last few years we've seen old barriers to creativity coming down, one after the other. New technologies and services makes it trivial to publish text, whether by blog or by print-on-demand. Digital photography has democratised a previously expensive hobby. And we're seeing the barriers to movie-making crumble, with affordable high-quality cameras and video hosting provided by YouTube or Google Video and their ilk... Music making has long been easy for anyone to engage in, but technology has made high-quality recording possible without specialised equipment, and the internet has revolutionised distribution, drastically disintermediating the music industry... What's left? Software maybe? Or maybe not."
by Suw Charman in Strange Attractor

RNA Interference: Film at Eleven

Derek Lowe on the news that the Nobel Prize for medicine has gone to Craig Mello and Andrew Fire for their breakthrough work: "RNA interference is probably going to have a long climb before it starts curing many diseases, because many of those problems are even tougher than usual in its case. That doesn't take away from the discovery, though, any more than the complications of off-target effects take away from it when you talk about RNAi's research uses in cell culture. The fact that RNA interference is trickier than it first looked, in vivo or in vitro, is only to be expected. What breakthrough isn't?"
by Derek Lowe in In the Pipeline

PVP and the Honorable Enemy

Andrew Phelps: "Recently my WoW guild has been having a bit of a debate on the merits of Player-vs.-Player (PvP) within Azeroth. My personal opinion on this is that PvP has its merits, and can be incredible fun, but the system within WoW is horridly, horribly broken. It takes into account the concept of the battle, but battle without consequence, without emotive context, and most importantly, without honor..."

From later in the piece: "When I talk about this with people (thus far anyway) I typically get one of two responses, either 'yeah, right on!' or 'hey, it’s war, and war isn’t honorable – grow the hell up'. There is a lot to be said for that argument – but the problem is that war in the real historical world has very different constraints that are utterly absent from fantasized worlds..."
by Andrew Phelps in Got Game

Rats Rule, Right?

Derek Lowe: "So, you're developing a drug candidate. You've settled on what looks like a good compound - it has the activity you want in your mouse model of the disease, it's not too hard to make, and it's not toxic. Everything looks fine. Except. . .one slight problem. Although the compound has good blood levels in the mouse and in the dog, in rats it's terrible. For some reason, it just doesn't get up there. Probably some foul metabolic pathway peculiar to rats (whose innards are adapted, after all, for dealing with every kind of garbage that comes along). So, is this a problem?.."
by Derek Lowe in In the Pipeline

Really BAD customer experience at Albertsons Market

Bob Jacobson, on shopping at his local Albertsons supermarket where he had "one of the worst customer experiences" of his life: "Say what you will about the Safeway chain or the Birkenstock billionaires who charge through the roof for Whole Foods' organic fare, they know how to create shopping environments that create a more pleasurable experience, at its best (as at Whole Foods) quite enjoyable. Even the warehouses like Costco and its smaller counterpart, Smart & Final, do just fine: they have no pretentions, but neither do they dump virtual garbage on the consumer merely to create another trivial revenue stream, all for the sake of promotions in the marketing department..."
by Strange Attractor in Total Experience

The Guardian's "Comment is Free"

Kevin Anderson: "First off, I want to say that I really admire the ambition of the Guardian Unlimited’s Comment is Free. It is one of the boldest statements made by any media company that participation needs to be central to a radical revamp of traditional content strategies... It is, therfore, not hugely surprising to find that Comment is Free is having a few teething troubles..."
by Kevin Anderson in strange
In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

The Loom

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October 29, 2003

Smart Wings of the Jurassic

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Posted by Carl Zimmer

Evolution is nature's great R&D division. Through mutation, natural selection, and other processes, life can find new solutions for the challenge of staying alive. It's possible to see a simplified version of this problem solving at work in the lab. The genetic molecule RNA, for example, can evolve into shapes that allow it to do things no one ever expected RNA to do, like join together amino acids. Over millions of years, evolution can solve far bigger problems. How can a mammal became an efficient swimmer? How can a bug fly?

Humans would like to build ocean-going vehicles as efficient as dolphins, and miniature robots as efficient as flies. For these and many other wish-list items, researchers are turning to the products of evolution for inspiration. Last year in Popular Science I wrote about one of the most interesting people doing this kind of work right now, the Macarthur genius grant winner Michael Dickinson of CalTech. Dickinson is figuring out how flies fly. It's surprising that they can fly at all, actually, since simple engineering calculations would suggest that they can't even get off the ground. But those calculations are based on our own crude notions of aerodynamics. When it comes to flight, it's hard to imagine a world beyond fixed wings. Dickinson has shown that by continually adjusting their wings with tiny tilts and twists, flies take advantage of various loopholes in the laws of aerodynamics. They don't need a supercomputer to figure these movements out. In fact, they actually have only a few thousand neurons. Their flight algorithms are installed in their anatomy with an elegant simplicity that humans can only ape. (Dickinson is now involved in a project to build insect-sized robots based on the principles he's uncovered.)

Evolution has found at least three other solutions to the problem of flight. Birds and bats can fly, birds with airfoils of feathers, and bats with the webbing between their fingers. Evolution's third solution disappeared over 65 million years ago. Pterosaurs, close relatives to dinosaurs, had hands that stretched out into absurdly long spars. Draping down to their feet were two sheets of membrane that they flapped, creating lift. It's a solution so weird that you might doubt that it could really let an animal fly. But pterosaurs thrived for some 150 million years, taking all kinds of forms that foreshadowed today's birds--from little pigeon-sized flappers to flamingo-like lake-feeders to gigantic soaring species the size of small planes.

We can't watch pterosaurs in flight, but their fossils preserve a few clues about how they managed to stay airborne. In Nature today, a team of paleontologists described the shape of pterosaur brains. While their brains rotted away long ago, some pterosaur skulls are preserved well enough to show the shape of the brains they contained. The scientists scanned the skulls and then reconstructed the brains, comparing them to birds, dinosaurs, and other animals. One important thing they found was that regions called the floccular lobes (located in the back of the brain) were huge compared to birds or mammals. These lobes may have helped pterosaurs stay balanced, because they take information in from the semi-circular canals of the ear. But they are also involved in the brain's awareness of the body--otherwise known as proprioception. As paleontologist David Unwin points out in an accompanying commentary, proprioception may have been a crucial sense for pterosaur flight. New fossils show that pterosaur wings were not just simple sheets of tissue, but have lots of muscles and even tendons running through them. It's possible that pterosaurs could make lots of fine adjustments to the shape and angle of their wings by tightening or loosening different patches of them (a fine-tuned strategy that reminds me of the tricks of insect flight). Big floccular lobes would be necessary to keep these complex wings under control.

What makes this new research particularly interesting at the moment is an article in the current issue of Popular Science by Carl Hoffman about engineers who are trying to build "smart wings" for airplanes. These wings would be embedded with sensors that could detect the changing air flow around them, and could respond by altering their shape on the fly (sorry). Smart wings could make planes faster, nimbler, and more efficient. The engineers profiled in the article take birds as their model, but when you think about it, bird wings are pretty remote from what they have in mind. The engineers do not plan on building wings out of giant feathers. The flat sheets that pterosaurs used are a far better analog. And the new research on their fossils suggests that they may have been remarkably smart wings at that. Aeronautical engineers would be well advised to invest in some rock hammers.

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