Home > Get Real
Quote
"I can’t think of anything that demonstrates the sovereign nature of the self better than a blog.” - Doc Searls
About the Author
stowegold150x150.jpg
Stowe Boyd is a well-known media subversive, and an internationally recognized authority on real-time, collaborative and social technologies. His new blog is Message.

Shows
THE NEW VISIONARIES: REBOOTING THE WEB
[Starting in January!]
BEHIND THE SCENES
sponsored by GoToMeeting
› 24 Dec 2005: Behind The Scenes [next episode - postponed for Transit strike]
› 30 Nov 2005: Behind The Scenes at Behind The Scenes
PODCASTING ON WINDOWS
sponsored by GoToMeeting
› 29 Oct 2005: Video Podcasting
› 20 Oct 2005: Online Services
› 3 Oct 2005: Audio Editing
› 22 Sep 2005: Introduction to Podcasting
GET REAL SHOW
sponsored by GoToMeeting
› 3 Nov 2005: Interview with Eric Rice, Audioblog
› 31 Oct 2005: Interview with Rick Klau, Feedburner
› 29 Oct 2005: Interview with Lee Wilkins of Podcast.com
Recent Comments

Lucy on Reminder -- /Message

Janna on The Week Ahead

Elaine on Reminder -- /Message

Elaine on The Week Ahead

omaha hold em on Mary Jo Foley on Microsoft Needs To Say No To Web 2.0

morgan on John Cass on Nokia N90 Blogger Campaign

bobbie on Corante 2.0: Hubs In A Network Of Stars

tim on Get Real Minute 29 Nov 2005

tim on Get Real Minute: Blogon Highlight

tim on Get Real Minute: Blogon Highlight

Recent Trackbacks

penis enlargement: penis enlargement

online backgammon: online backgammon

Upskirt: Upskirt

Hot Teens: Hot Teens

from Jhony: :-)

from Jhony: :-)

poker online: poker online

from Jhony: :-)

from Jhony: :-)

from Jhony: :-)

Group Voices

Many 2 Many -- Liz Lawley, Ross Mayfield, David Weinberger, danah boyd, Seb Pacquet
Blogspotting -- Stephen Baker and Heather Green
TechCrunch -- TechCrunch
New Voices

Allied -- Jeneane Sessum
quoteunquote -- Anil Bawa
Small Worlds -- David Gutelius
Blogaholics -- Arieanna Foley
Purse Lip Square Jaw -- Anne Galloway
Emily Chang -- Emily Chang
Strong Voices

Conversations with Dina -- Dina Mehta
Software Only -- Jeff Clavier
My Dog II -- Marc Eisenstadt
Read/WriteWeb -- Richard McManus
Micropersuasion -- Steve Rubel
The Obvious -- Euan Semple
Transparent Bundles -- Seth Goldstein
Plasticbag.org -- Tom Coates
shirky.com -- Clay Shirky
Pressthink -- Jay Rosen
Marc's Voice -- Marc Canter
Doc Searls Weblog -- Doc Searls
Andy Lark -- Andy Lark
Ed Batista -- Ed Batista
Halley's Comments -- Halley Suitt
Ross Mayfield's Weblog -- Ross Mayfield
Crossroad Dispatches -- Evelyn Rodriguez
Life With Alacrity -- Christopher Allen
Chocolate and Vodka -- Suw Charman
Due Diligence -- Tim Oren
BuzzMachine -- Jeff Jarvis
Joi Ito's Web -- Joi Ito
zephoria ipseity -- danah boyd
Memoria Technica -- Gary Turner
Joho -- David Weinberger
Daily Habit -- Don Park
Strange Attractor -- Suw Charman
ARCHIVES

web20logog.gif Subscribe with Bloglines


This is my Google PageRank™ - SmE Rank free service Powered by Scriptme
Blog Tags
instant+messaging
social+architecture
social+tools
social+media
collaboration
real+time
social+networks
blogging
social+tools
social+software
web+2.0
media
tags
technorati
Don't Miss The AppGap, a blog on the future of the office and small business. Sponsored by QuickBase.


Get Real
December 20, 2004
Virtual Property Market Gets RealEmail This EntryPrint This Entry
Posted by Marc Eisenstadt

Project Entropia property
Think MMORPG's (Massively Multiplayer Online Role Playing Games) are kids' play? Think again. And I'm not talking about the games market being bigger than the film industry (for the developers that is), which is interesting enough. I'm talking about Joe Player starting to make serious moolah from a combination of extended play (after all, time is money) and shrewd investments. For example:


BBC News | Technology | Friday 17th December 2004

[from "Gamer buys $26,500 virtual land"]

A 22-year-old gamer has spent $26,500 on an island that exists only in a computer role-playing game (RPG). ... The land exists within the game Project Entropia, an RPG which allows thousands of players to interact with each other. Entropia allows gamers to buy and sell virtual items using real cash, while fans of other titles often use auction site eBay to sell their virtual wares. Earlier this year economists calculated that these massively multi-player online role-playing games (MMORPGs) have a gross economic impact equivalent to the GDP of the African nation of Namibia. ...

[The buyer] will make money from his investment as he is able to tax other gamers who come to his virtual land to hunt or mine for gold. He has also begun to sell plots to people who wish to build virtual homes.



Should we be surprised/alarmed/outraged/thrilled by this? I'm not sure. In the bigger scheme of things, it is undoubtedly a sad reflection on us all that greed and frenzied buying take place on this scale, in a world of poverty and need. But let's keep things in perspective. In the lesser scheme of things, there is nothing unusual about this at all. My shares in (say) Yahoo! are no more real to me than (say) a deed to some virtual property on Project Entropia. I've never 'seen' nor 'touched' either of those things! Are shares in a real company based on a sounder analysis? Maybe, maybe not. I've seen tiny shacks (changing room / cabanas) on the seafront in the South of England sell for five- and six-figure sums, reflecting merely what the property market will bear -- and that in itself can of course be a very volatile market. Like Pokemon cards, Dutch tulips, or, indeed, MMORPG property.


Category: Online Gaming


COMMENTS
Dave Evans on December 20, 2004 10:46 AM writes...

People have been selling assets in MMORPG's for years, it's an easy way to buy your way into a choice piece of real estate, armor, spells, etc. The problem is that once they expand the boundaries, or the server crashes and looses all ownership data (which has happened before), the value plummets to zero.

Entropia is yet another game attempting to link the virtual and real economies. The list of bankrupt predecessors that have tried this previously is pretty long.

Permalink to Comment
Marc Eisenstadt on December 20, 2004 10:56 AM writes...

Exactomundo, hence the 'time is money' remark (people have long been shortcutting months online to buy armor/spells, as you've rightly said), as well as the 'Pokemon' and 'Dutch tulip' comments intended to foreshadow the (very) high risks.

Permalink to Comment
Jeremy C. Wright on December 20, 2004 11:20 AM writes...

I rarely play MMO's (I've played two). However, when I do get sick of them, I always sell off all "assets" for a reasonable price.

Recently I'd played City of Heroes for 3 months, and then sold my account for 5500$. On an hourly rate basis it was pretty crap, but it's the only kind of game I know where your play time is worth money (at the higher end).

Permalink to Comment
Dave Evans on December 20, 2004 03:57 PM writes...

WIRED News:

For years, companies like Sony Online Entertainment have prohibited the buying or selling of goods from games such as EverQuest. Despite such rules, which are commonly spelled out in MMOs' terms of service, the secondary market for virtual goods is estimated at $880 million annually.
http://www.wired.com/news/games/0,2101,66074,00.html?tw=newsletter_topstories_html

Permalink to Comment


TRACKBACKS
TrackBack URL: http://www.corante.com/cgi-bin/mt/mt-tb.cgi/7704




POST A COMMENT
Name:

Email:

URL:

Comments:

Remember personal info?



EMAIL THIS ENTRY TO A FRIEND
Email this entry to:

Your email address:

Message (optional):




RELATED ENTRIES