Jennifer Rice
Andy Lark
Johnnie Moore
John Winsor
Johnnie Moore is a marketing consultant and facilitator based in London. As well as 20 years of marketing experience he's trained in psychotherapy, NLP and Improv. Find out more at his blog.
Andrew Lark's more than 18 years experience of all facets of marketing, branding, sales and communications spans technology, Internet, telecommunications and consumer sectors. There he has led award-winning programs and teams for brands such as Dell, Sony, SBC, IDSoftware, Nortel, Microsoft and Sun. He is a thought leader and innovator on the convergence of brands, communications and social networking technologies. Find out more at his blog.
Jennifer Rice is a strategist and evangelist for relationship-centric brands. She brings 15 years experience in brand strategy, customer insight and marketing communications, and has worked with companies such as Microsoft, Verizon, Alcatel and Corning. Her current passion is exploring how brands are being impacted by blogs and other social technologies. Her company blog is What's Your Brand Mantra?
John Winsor is the author of Beyond the Brand: Why Listening to the Right Customers is Essential to Winning in Business and the Founder/CEO of Radar Communications, a consumer-centric consultancy. You can find out more about him at Beyond the Brand.
Alright! We're already getting into some juicy conversation in John Winsor's recent post. There's a comment that I'd like to bring to the forefront because it's an oft-misunderstood idea: co-creation.
"...good products are good products, they don't need transparency or co-creation. Co-creation is what people on the outside want when they want to associate themselves with cool products. You don't let the slimy masses in to medocritate the product, you keep them striving to be a part of the clique."
There are different levels of co-creation; how far you take it depends on your product and industry. Here are a few terrific examples of deep co-creation:
1. Open-source software. No explanation needed.
2. Google's new API for online ads. An article in eWeek reports:
"There are a lot of things Google hasn't thought of that people could do with their ad campaigns," said Nelson Minar, a Google software engineer. "One of goals is to enable advertisers and third parties to create tools for their own purposes."
3. Lego's Lego Factory, where kids design new Lego models using a Digital Designer and submit them to competitions. This is a primary source of ideas for new Lego products.
In each of these cases, no one made assumptions about what customers wanted. Customers were brought directly into the process. In shallower levels of co-creation, customers aren't directly involved in designing products... but companies still seek to understand customers' mindsets, desires and unmet needs.
Apple is one of those anomalies where one man had an aesthetic vision, created a company and products in his own image, and everyone jumped on the bandwagon. If you think you can replicate Apple's success in this fashion, go for it; but I'd suggest that some form of co-creation is infinitely easier. BTW, I do believe that Apple's brand is a form of co-creation: the "in-crowd" that formed around the Apple brand was created by customers, not by Apple.
Companies who view customers as "slimy masses" can never be successful in the long run; it is those customers who make corporate existence possible. Customers smell arrogance like a dog smells fear. Microsoft is a great example of a company who became incredibly successful based on following their own vision... which ultimately resulted in customer resentment. Now with over 1200 Microsoft employees participating in the blogosphere, the company has actively, publicly entered into dialogues with customers. Robert Scoble gets a ton of suggestions from customers and passes them on to the right folks internally. Microsoft is beginning to co-create.
Does this mean we should always do what customers say? Of course not. But we should always be listening to them to ensure that our products and services maintain relevance in today's rapidly changing environment. We design products and services that people will buy... and we find out what people will buy by listening, observing and participating in dialogues. There's a terrific example of this in the book "Hardball" that discusses how Whirlpool co-created their new line of appliances by deeply understanding the life of a woman named Gail.
If anyone has other examples of co-created products and services, I'd love to hear about them. This is a tidal-wave trend; customers want to be heard, and they will buy from those companies who demonstrate a willingness to listen. Sure, we could say that co-creation is just pig lipstick for customer research... at the shallower end, perhaps. But the concept of co-creation goes much deeper and farther than the traditional idea of research. In co-creation, customers truly feel like they are a part of the company (family, ecosystem, etc.) and that their voice is heard.
Hmmmm...still seems like just a new buzzword. Will be interested to see this fleshed out more. I think the "family/ecosystem" concept may work in some industries/products. Not sure how broadly it can be applied is all. :-)
Permalink to CommentFirst, let me provide apologia for my ascerbacity of ealier remarks under the nom de plume "Too smart for this BS". I like to be controversial and I thought I'd stir up the pot a little because I know the Apple story VERY well. And, if anything, it is the exact opposite of co-creation.
iPod/Tunes/Life are the brainchild of an organization that extends the credo of a founder (and singular personality): Steve Jobs. Jobs' genius lies in being able to *really* stich technology with human interaction at a level that isn't duplicated elsewhere in the advanced consumer electronics space. It is precisely because Steve didn't follow the heard that Apple is regaining success. In fact, I believe that Steve is smart enough to know that customers often don't know what they really want or what they want lies outside the capacity of capitalistic economics.
Company: What would you like Mr. Customer?
Customer: I dunno, how about a computer that can accurately forecast stock prices that doesn't cost me anything.
Pfffft!!!! Whatever!
The whole *point* of a company is be an expert in its *thing*, whatever that thing may be. Apple takes its role as an expert in computer electronics and digital media very seriously. They're so good they can tell the consumer: "We have delivered the single best product that's available today that will allow you to listen to music digitally within the confines of the capitalistic and legal system."
If you were to ask the customer, the customer would say (and in fact often did say): "I'm not paying for music, I can download it for free on Kazaa."
Well we know who won that battle.
My point is that consumers are often ignorant and basing your product decisions on their studies can be dangerous.
I noticed that you've now modified co-creation to be more of a consumer dialogue. This makes sense, obviously. But if the point of coining the "co-creation" term is to tell companies to talk to customers, then I don't see much value-add in concept.
I think the real thread is developing rules for when you're customers are right v. when they are wrong. But leftover remnants of "The Customer is Always Right" still capture many executives attentions. In practice, the customer will try to get away with whatever they can. Getting the customer to agree to product that fairly rewards the company while fulfilling explicit and implicit needs seems to be much more interesting (and difficult) task.
Cheers!
Great comments. I agree with you that co-creation is about a deeper dialogue. The concept isn't "the customer is always right." That doesn’t work. It’s not about being customer lead, it’s about being customer inspired. What drove me to write my last book, Beyond the Brand, was my admiration for several of the companies I've worked with over the last couple of decades. Two, in particular, Nike and Patagonia, caused me to develop my thoughts about co-creating from the bottom-up.
The thing I like about both of these companies is that, while all of the buzz is about what great marketers they are and what powerful brands they have, the truth lies deeper. The magic for both companies lies in their deep connections to their customers and the focus on creating great products, first. While many people think that designers like Tinker Hatfield at Nike (the designer behind the Air Jordan and many other of Nike’s successful products) sit in their Ivory Design Towers creating magic, that's simply not true.
Tinker's real gift is his ability to get out of the office and spend time with athletes who he's trying to solve a problem for. He is a masterful listener. Yet he doesn't create products that the customer asks for. He listens, observes and then mixes that knowledge with his resources at Nike to produce incredible products.
In the case of both Nike and Patagonia, this ability to see the world through their customer's eyes and take that vision over the horizon has created their greatness. But it starts with great product driven by deep inspirations from the street. The brand comes second.
While many might think the idea of co-creation and dialogue is silly or trite the clients we've worked with at Radar, 75 Fortune 500 companies in the last few years, all struggle with creating this dialogue. It is a battle to get out of the office and experience the reality of the world.
Speaking of Apple, I thought they did a great job of listening and co-creating a solution for the battery life issue on the iPod after the Niestat Brothers released, the “iPods Dirty Little Secret” video. Many other companies fail miserably (Kryptonite Locks) at this.
I hope that makes sense and I look forward to continuing this thoughtful dialogue.
All good comments. But, Nike and other successful companies have been doing this for a long time. And understanding your customer, their needs/wants, has been preached for almost ever. At least as long as I've been around it and I'm old.
So, "co-creation" (I like the term by the way) is really just a new term for old methods. A new buzzword.
Now, if it takes a new buzzword to get companies to re-think, great.
I'll go lay by my dish now and just observe :-)