Allow me to take this opportunity to warmly welcome myself to Amateur Hour ;)
By way of introduction, I thought I'd repost a couple of recent entries from my own blog on the topic of amateurism, new media and digital culture. Here's the first one.
Translated from scrawled notes, this is my version of what transpired at Charles Leadbeater's seminar at QUT a few weeks back. What I've jotted down here are the main points on the role of users in innovation and the emerging category of the ProAm which Leadbeater thinks is a growing force in the cultural economy.
Users as Innovators
In closed innovation models, consumption is the end point of a process of innovation that originates in the mind of a (special, creative) author. Consumers are passive except in exercising their right to choose among options, and to accept or reject the innovations present in those options.
In open innovation, consumption and use is an essential part of the innovation process, not the end point of it. In fact, the purpose of an invention or innovation is defined not by the inventor, but by its use in networked communities.
Services should be understood, not as predetermined routines, but as scripts, with users of the services as co-influential actors who rewrite the scripts as much as they follow them.
The more radical the innovation, the greater uncertainty about its purpose, function and use, and therefore the great the role of users in establishing its significance. (examples: the world wide web; mobile phones).
Disruptive innovation begins at the margins, driven by experimental consumers and enabled by small companies who need to do something other than sell more of the same to the same markets. These marginal and experimental markets are made up of critical audiences who operate in subcultural economies of cultural value.
The ProAm Economy
ProAms are amateurs who are as knowledgeable, skilled, emotionally invested and resourced in particular pursuits as professionals, but who don't derive their main income from these amateur pursuits. [I think that sociologists call this category "serious leisure" - unpaid work that is done for reasons of self-actualisation and lifelong learning, as well as for status]
This emerging category derives from the contemporary importance of knowledge-based consumption as a major source of cultural capital, and the greater importance of cultural capital as against class or geography within developed, networked societies.
The work/leisure divide is far too simplistic, but neither is it meaningless - a better approach is to consider gradations of intensity of the relationship between subjectivity, work and leisure pursuits. Charles proposed a continuum from professional through post-, pre-, and semi-professional all the way to dabbler at the weakest end.
I think we might complicate this further in looking at particular pursuits where the professional-amateur divide has been more or less blurred in modernity already ( photography, music) and those which have only really been achievable by professionals (full-scale chemistry and physics) or that have never been professions (stamp collecting).
Questions dealt with some of the issues around the unrewarded nature of user innovation, and the underground nature of much user participation which might nevertheless help to drive commercial innovation forward.
1. Duarte Vicente on June 15, 2004 02:37 PM writes...
I am portuguese and I am 53 years old.
Actually I am performing PhD in Science of Education at Lisbon New University.
I read your article and I think I feel my self included in that sort of ProAm economy because I am researching without other porpose than knowledge the society. I am a teacher and i don't think make any money with my research....
Thanks and escuse my poor english
Duarte
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